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Sparkle Pack 4 (SPP4-EN) Card Spoiler
Card Type(s) shown: Effect Monster | Pendulum Monster | Spell Card | Trap Card |
SPP4-EN036: Blue Net Field Spell "Denier" monsters can be Normal Summoned without Tributes. Once per turn: You can target up to 2 Pendulum Monsters your opponent controls; banish those targets. You must control a "Denier" monster to activate and to resolve this effect. (Secret Rare) |
SPP4-EN035: Weak Arc Continuous Trap Once per turn: You can target up to 2 "Denier" Pendulum Monsters in your Grave; activate them. You can only control 1 "Weak Arc". You cannot Special Summon the turn you activate this effect, except by Pendulum Summon. (Super Rare) |
SPP4-EN034: Paint Denier DARK | Denier & Pendulum | Level 7 | ATK 2700 | DEF 0 | Scale 13 Once per turn: You can target 2 cards in your opponent's Grave; banish those targets. When this card is Pendulum Summoned: You can Special Summon 1 "Paint Denier" from your hand. (Secret Rare) |
SPP4-EN033: Chaos Denier DARK | Denier & Pendulum | Level 3 | ATK 2000 | DEF 0 | Scale 5 Once per turn, during either player's turn: You can activate 1 Trap Card from your hand, but banish it when it leaves the field. When this card attacks a monster, and that target is not destroyed by the first battle: Destroy that monster. During your turn, if this card does not destroy an opponent's monster by battle: This card loses 1000 ATK. (Super Rare) |
SPP4-EN032: Malicious Arc Normal Trap Target 2 "Denier" monsters you control; destroy them, and if you do, halve your opponent's LP. (Secret Rare) |
SPP4-EN031: Viral Scales Equip Spell Equip only to an opponent's monster that has a Level. Its ATK becomes 0. During each of your Standby Phases: Inflict damage to your opponent equal to that monster's Level x 200. If you do not control a "Denier" monster, destroy this card. (Super Rare) |
SPP4-EN030: Malice Denier DARK | Denier & Pendulum | Level 6 | ATK 2500 | DEF 0 | Scale 12 When your opponent would take Effect Damage: You can inflict twice that amount of Effect Damage to your opponent, but take 1000 damage. You can discard 2 cards; draw 2 cards. You can only use this effect of "Malice Denier" once per turn. (Secret Rare) |
SPP4-EN029: Rumor Denier DARK | Denier & Pendulum | Level 10 | ATK 4000 | DEF 0 | Scale 0 If a "Denier" monster destroys an opponent's monster by battle and sends it to the Grave, it can make a second attack during this Battle Phase. If you control exactly 2 "Denier" monsters, you can Special Summon this card (from your hand). When a Trap Card or Trap effect is activated: You can negate the activation, and if you do, destroy it. (Super Rare) |
SPP4-EN028: Exploit Scales Normal Trap Tribute 1 "Denier" monster you control; Inflict 200 damage to your opponent for each face-up "Denier" monster you currently control. (Secret Rare) |
SPP4-EN027: Infected Arc Continuous Spell Once per turn, when an opponent's monster gains ATK by a card effect: Target 1 "Denier" monster you control; it gains ATK equal to the current ATK of the opponent's monster, until the end of this turn. (Super Rare) |
SPP4-EN026: Deceit Denier DARK | Denier & Pendulum | Level 1 | ATK 1000 | DEF 0 | Scale 11 When your opponent adds 2 or more cards from their Deck to their hand, except by drawing: Add those cards to your hand, but take 1000 damage if you use one or both cards. Once per turn: You can target 1 Level 4 or lower "Denier" monster you control; its ATK becomes double its original (printed) ATK, until the end of this turn. (Secret Rare) |
SPP4-EN025: Garden Denier DARK | Denier & Pendulum | Level 8 | ATK 3000 | DEF 0 | Scale 4 During your Standby Phase: You can target 2 "Denier" monsters in your Grave; shuffle those targets into the Deck. When a "Denier" monster you control is banished: Send 2 random cards in your opponent's hand to the Grave. (Super Rare) |
SPP4-EN024: Corrupt Gateway Counter Trap When your opponent activates a monster effect that would target 2 or more "Denier" monsters you control: Negate the activation, and if you do, banish it, also banish any copies of that monster in your opponent's hand and Deck. (Secret Rare) |
SPP4-EN023: Pendulum Error Quick-Play Spell Target 2 Special Summoned monster your opponent controls; switch the ATK and DEF of those targets, also negate their effects if you control a "Denier" monster. (Super Rare) |
SPP4-EN022: Rule Denier DARK | Denier & Pendulum | Level 3 | ATK 1600 | DEF 0 | Scale 9 Twice per turn, if a " Denier" monster would be destroyed, it is not destroyed. Once per turn: You can target 2 "Denier" monsters in your Grave, except "Rule Denier"; add those targets to your hand, but you cannot Summon or Set the turn you activate this effect. (Secret Rare) |
SPP4-EN021: Temp Denier DARK | Denier & Pendulum | Level 6 | ATK 2400 | DEF 0 | Scale 2 When you activate this card: You can activate 1 "Denier" Pendulum Monster from your Deck, but its effects are negated. You can discard 2 cards; banish the top 2 cards of your opponent's Deck. (Super Rare) |
SPP4-EN020: Arc Error Continuous Trap Once per turn: You can target 1 "Denier" monster you control; destroy it, and if you do, all monsters your opponent control whose ATK equal to the ATK of the destroyed monster in the Grave. (Secret Rare) |
SPP4-EN019: Scales of Distortion Normal Trap When you control 2 or more "Denier" monsters: Inflict 2000 damage to your opponent. (Super Rare) |
SPP4-EN018: Event Denier DARK | Denier & Pendulum | Level 5 | ATK 2100 | DEF 0 | Scale 10 Twice per turn: You can draw 1 card, but send any Spell Cards you draw by this effect to the Grave. When your opponent Summons 2 or more monsters: Target those monsters; destroy them. (Secret Rare) |
SPP4-EN017: Prism Denier DARK | Denier & Pendulum | Level 4 | ATK 1800 | DEF 0 | Scale 1 Once per turn: You can Normal Summon twice, but destroy the 2nd monster at the end of the turn. This card can make a second attack during the same Battle Phase. (Super Rare) |
SPP4-EN016: Artist at Work Quick-Play Spell Target 1 "MLP Truela-Roola"; Send it to the Grave, and if you do, Special Summon 1 "Painter Toola-Roola" from your hand or Deck. (Secret Rare) |
SPP4-EN015: Watch the Magic! Equip Spell Equip only to "MLP Rarity". It gains 700 ATK. You can send this face-up card and the equipped monster to the Grave; Special Summon 1 "Magical Rarity" from your hand or Deck. (Super Rare) |
SPP4-EN014: Painter Toola-Roola LIGHT | Pony | Level 5 | ATK 2100 | DEF 1000 Cannot be Normal Summoned/Set. Must be Special Summoned with "Artist at Work" and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster on the field and declare 1 Attribute; change that monster's Attribute to the one you declared. Monsters with a different Attribute than their original (printed) Attribute cannot attack. (Secret Rare) |
SPP4-EN013: Magical Rarity LIGHT | Pony | Level 6 | ATK 1800 | DEF 1500 Cannot be Normal Summoned/Set. Must be Special Summoned with "Watch the Magic!" and cannot be Special Summoned by other ways. Once per turn: You can target up to 2 cards on the field; banish them, and if you do, return them to the field in their original positions during your 2nd Standby Phase. (Super Rare) |
SPP4-EN012: Expose the Prism Normal Spell Tribute 1 "MLP Rainbow Dash" you control; Special Summon 1 "Prismologist Rainbow Dash" from your hand or Deck. (Secret Rare) |
SPP4-EN011: Dance with Grace Normal Trap Tribute 1 "MLP Clover" you control; Special Summon 1 "Ballerina Clover" from your hand or Deck. (Super Rare) |
SPP4-EN010: Prismologist Rainbow Dash LIGHT | Pony | Level 7 | ATK 2800 | DEF 2000 Cannot be Normal Summoned/Set. Must be Special Summoned with "Expose the Prism" and cannot be Special Summoned by other ways. Once per turn: if you have 7 cards in your hand or that you control, except "Prismologist Rainbow Dash": You can pay 1000 LP; destroy all cards your opponent controls, and if you do, banish them. (Secret Rare) |
SPP4-EN009: Ballerina Clover LIGHT | Pony | Level 8 | ATK 1500 | DEF 1500 Cannot be Normal Summoned/Set. Must be Special Summoned with "Dance with Grace" and cannot be Special Summoned by other ways. Once per turn: You can make this card's ATK become twice its original (printed ATK), until the end of this turn, and if you do, it cannot be targeted by your opponent's card effects. (Super Rare) |
SPP4-EN008: Energy Solve Counter Trap When a card effect is activated that would banish a card(s): Tribute 1 "MLP Bright Eyes" you control; negate the activation, and if you do destroy it, then Special Summon 1 "Pro-Energy Bright Eyes" from your hand or Deck. (Secret Rare) |
SPP4-EN007: Space Future Quick-Play Spell Tribute 1 "MLP Star Swirl" you control; Special Summon 1 "Physicist Star Swirl" from your hand or Deck. (Super Rare) |
SPP4-EN006: Pro-Energy Bright Eyes LIGHT | Pony | Level 6 | ATK 2300 | DEF 1600 Cannot be Normal Summoned/Set. Must be Special Summoned with "Energy Solve" and cannot be Special Summoned by other ways. Once per turn: You can pay 1000 LP; this turn cards cannot be banished, also return any banished cards to the Grave. (Secret Rare) |
SPP4-EN005 Physicist Star Swirl LIGHT | Pony | Level 5 | ATK 2400 | DEF 700 Cannot be Normal Summoned/Set. Must be Special Summoned with "Space Future" and cannot be Special Summoned by other ways. Once per turn: You can pay 800 LP; Add 1 Level 8 or lower Pony-Type monster from your Deck to your hand. (Super Rare) |
SPP4-EN004: High Lessons Normal Trap Tribute 1 "MLP Starlight" you control; Special Summon 1 "Teacher Starlight" from your hand or Deck. (Secret Rare) |
SPP4-EN003: Ride the Seas Normal Spell Tribute 1 "MLP Skywishes" you control; Special Summon 1 "Sea Rider Skywishes" from your hand or Deck. (Super Rare) |
SPP4-EN002: Teacher Starlight LIGHT | Pony | Level 7 | ATK 2700 | DEF 1500 Cannot be Normal Summoned/Set. Must be Special Summoned with "High Lessons" and cannot be Special Summoned by other ways. Once per turn: You can target 1 Defense Position monster your opponent controls; change it to Attack Position, and if you do, halve its ATK. (Secret Rare) |
SPP4-EN001: Sea Rider Skywishes LIGHT | Pony | Level 5 | ATK 2000 | DEF 1400 Cannot be Normal Summoned/Set. Must be Special Summoned with "Ride the Seas" and cannot be Special Summoned by other ways. This card can attack three times during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Grave: This card gains 500 ATK. (Super Rare) |