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Meadow of the Rainbow (MOTR-EN) Card Rulings

Card Type(s) shown:
Effect Monster | Ritual Monster | Fusion Monster | Spell Card
Trap Card
MOTR-ENSE4:
My Super Shiny Pony Patch
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can return the top card of your Graveyard to your hand. You cannot choose any cards you played this turn.
(Super Rare)

~ Rulings ~

1. The line stating that you cannot choose any cards you played this turn means that you cannot activate the effect if the top card of your Graveyard is one you already played this turn.

 
MOTR-ENSE3:
My Super Shiny Pony Avalonia
LIGHT | Super Shiny Pony | Level 2 | ATK 800 | DEF 600
When this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon it during the turn's End Phase.
(Super Rare)
 
MOTR-ENSE2:
Green Shine
Normal Spell
Select 1 Level 4 or lower "My Super Shiny Pony" monster you control. It can attack twice during this Battle Phase.
(Super Rare)

~ Rulings ~

1. If the selected monster can already attack twice either due to its own effect or another card effect, using this card on that monster does nothing.

 
MOTR-ENSE1:
Purple Shine
Counter Trap
Activate only when you control a face up "My Super Shiny Pony" Fusion Monster. Negate the activation of a Spell, Trap, or Effect Monster effect and destroy that card.
(Super Rare)
 
MOTR-EN059:
Fortress of the Shiny
Continuous Trap
After activation, this card becomes a monster (LIGHT/Rock/4/ATK 0/DEF 2000) and is Special Summoned to your side of the field. It cannot attack. This card is still treated as a Trap Card.
(Common)
 
MOTR-EN058:
My Super Shiny Pony Clover
LIGHT | Super Shiny Pony | Level 4 | ATK ? | DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control two or more "My Super Shiny Pony" monsters other than "My Super Shiny Pony Clover". This card's ATK and DEF become half the total ATK and DEF of the monsters face up on the field when you Special Summoned this card by its effect. Once per turn, you can equip this card with 1 Equip Spell Card your opponent controls.
(Super Rare)

~ Rulings ~

1. Even if the monsters you control that give "My Super Shiny Pony Clover" its ATK and DEF are flipped face down or removed from the field when "My Super Shiny Pony Clover" is Special Summoned, "My Super Shiny Pony Clover" still gets half of the monster(s) ATK(s).

 
MOTR-EN057:
My Super Shiny Pony Bright Eyes
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can increase the Level of 1 face up "My Super Shiny Pony" monster you control by 1.
(Common)
 
MOTR-EN056:
Gleaming Cage
Normal Spell
This card remains face up on the field for 3 of your opponent's turns. While this card is face up on the field, "My Super Shiny Pony" monsters are unaffected by the effects of Effect Monsters they destroy by battle.
(Rare)

~ Rulings ~

1. "My Super Shiny Pony" monsters can still be targeted by Effect Monster effects but only the "My Super Shiny Pony" monsters that don't destroy effect monsters by battle (either by not attacking or the attack target cannot be destroyed by battle).

 
MOTR-EN055:
Streak-Free Shine
Continuous Spell
You can Fusion Summon without the Fusion Monster's Fusion Materials. The effects of Fusion Monsters you Fusion Summon this way are negated.
(Rare)

~ Rulings ~

1. You do not need "Polymerization" or any other required Fusion Summoning Spell Card to Fusion Summon your Fusion Monster by "Streak-Free Shine's" effect.

 
MOTR-EN054:
My Super Shiny Pony Starlight
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
If this card used as Synchro Material for the Synchro Summon, you gain 500 Life Points during each of your Standby Phases.
(Common)

~ Rulings ~

1. If "My Super Shiny Pony Starlight" is sent to the Graveyard then removed from play or vice-versa, you do not gain 500 Life Points during each of your Standby Phases because she is no longer in the place you put her for the Synchro Summon.

 
MOTR-EN053:
My Super Shiny Pony Minty
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
This card's name is treated as "My Little Pony Minty". Once per turn, if you control no cards except this card, you can activate 1 Trap Card from your hand.
(Common)

~ Rulings ~

1. If "My Super Shiny Pony Minty's effect is activated and a card effect removes her from the field, you can still activate the Trap Card from your hand because her effect wasn't negated before she was removed from the field. However, if "My Super Shiny Pony Minty" is flipped face down or her effect is negated, you do not get to activate a Trap Card from your hand.

 
MOTR-EN052:
Fusion Flame
Normal Trap
Activate only when a face up "My Super Shiny Pony" Fusion Monster you control is destroyed by a card effect and sent to the Graveyard. Inflict damage to your opponent equal to its Level x 400.
(Common)
 
MOTR-EN051:
Recharging Light
Normal Spell
Return 3 of your removed from play "My Super Shiny Pony" monsters to your Graveyard.
(Common)
 
MOTR-EN050:
My Super Shiny Pony Melody
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
You can remove from play 1 "Jammin' Session" in your Graveyard to Special Summon this card.
(Rare)

~ Rulings ~

1. You remove from play 1 "Jamming Session" in your Graveyard not "Jammin' Session" because the card hasn't been "released" yet. This will be corrected in future releases of this card.

 
MOTR-EN049:
My Super Shiny Pony Rainbow Dash
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
If there is a "Force of 7" in your Graveyard, double this card's ATK and DEF when it battles.
(Common)
 
MOTR-EN048:
Red Shine
Normal Spell
Select 1 face up "My Super Shiny Pony" monster you control. Your opponent can Special Summon 1 FIRE monster from his or her's hand or Deck but your "My Super Shiny Pony" monster gains ATK equal to the Special Summoned monster. If your opponent does not Special Summon a monster, change the selected monster to Defense Position.
(Common)

~ Rulings ~

1. This card's text was poorly written and should read "Select 1 face up "My Super Shiny Pony" monster you control. Your opponent can Special Summon 1 FIRE monster from his or her's hand or Deck but your "My Super Shiny Pony" monster gains ATK equal to the Special Summoned monster's ATK.  If your opponent does not Special Summon a monster, change the selected monster to Defense Position."

 
MOTR-EN047:
Light Coating
Normal Trap
Activate only when a "My Super Shiny Pony" monster you control with 800 ATK or less is selected as an attack target. Change it to Defense Position and destroy the attacking monster.
(Common)
 
MOTR-EN046:
My Super Shiny Pony Crystal Delight
LIGHT | Super Shiny Pegasus Pony | Level 3 | ATK 800 | DEF 600
Once per turn, if you control 2 or more "My Super Shiny Pony" Pegasus Pony-Type monsters other than "My Super Shiny Pony Crystal Delight", you can triple this card's ATK until the End Phase and it can attack your opponent directly.
(Common)

~ Rulings ~

1. The effect for "My Super Shiny Pony Crystal Delight" that allows it to attack directly is paired with the effect that gives it triple its original ATK, therefore, both effects last until the End Phase not just the tripled ATK.

 
MOTR-EN045:
My Super Shiny Pony Tree Top
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can switch this card's ATK and DEF. If you do, it gains 1000 ATK until the End Phase.
(Common)

~ Rulings ~

1. "My Super Shiny Pony Tree Top" only keeps the ATK boost until the End Phase but it it will not switch back to its original ATK and DEF at that time.

 
MOTR-EN044:
Crevice to the Light
Normal Spell
Add 1 "Super Shining Force" from your Deck to your hand.
(Common)
 
MOTR-EN043:
Shine Gate
Continuous Trap
Each time a monster attacks or changes its Battle Position, you can put 1 "Luster Counter" on this card. By sending this card with 3 or more counters on it, you can have all "My Super Shiny Pony" monsters you control gain 400 ATK per counter on this card until the end of your next turn.
(Rare)
 
MOTR-EN042:
My Super Shiny Pony Sunshone
LIGHT | Super Shiny Unicorn Pony | Level 4 | ATK 1600 | DEF 1200
During your opponent's Battle Phase, if a monster you control was not destroyed by your opponent's first attack, you can negate your opponent's second attack.
(Common)

~ Rulings ~

1. "My Super Shiny Pony Sunshone" can negate attacks on non-"My Super Shiny Pony" monsters you control.

 
MOTR-EN041:
My Super Shiny Pony Rocky Road Sundae
LIGHT | Super Shiny Pegasus Pony | Level 4 | ATK 1600 | DEF 1200
This card cannot be destroyed by battle from Level 4 monsters (with Damage Calculation).
(Common)

~ Rulings ~

1. If your opponent Summons a Level 3 monster and equips it with "Synchro Boost" or a Level 5 monster and lowers its Level by 1 with a card like "Level Retuner", this card cannot be destroyed by battle from those monsters.

 
MOTR-EN040:
Luster Cannon
Equip Spell
Equip only to a "My Super Shiny Pony" monster. It gains 300 ATK. When this face up card is destroyed while equipped, you can discard 1 card to return this card to your hand.
(Common)
 
MOTR-EN039:
Proton Fusion
Normal Spell
Remove from play in your Graveyard Fusion Material Monsters listed in a "My Super Shiny Pony" Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck. This Special Summon is treated as a Fusion Summon.
(Super Rare)
 
MOTR-EN038:
My Super Shiny Pony Ponado
LIGHT | Super Shiny Unicorn Pony | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can change the battle position of this card and 1 monster your opponent controls to have 1 "My Super Shiny Pony" monster you control gain 500 ATK until the end of the Battle Phase.
(Common)
 
MOTR-EN037:
My Super Shiny Pony, The Supreme One
LIGHT | Super Shiny Pony & Ritual | Level 10 | ATK 4000 | DEF 4000
This card can only be Ritual Summoned with "Awakening of the Shiny One". Once per turn, if a "My Super Shiny Pony" monster other than "My Super Shiny Pony, The Supreme One" is destroyed by battle and sent to the Graveyard, you can Special Summon it. If a "My Super Shiny Pony" monster is selected as an attack target, you can pay 600 Life Points to change the attack target to this card. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
(Ultra Rare)
 
MOTR-EN036:
Awakening of the Shiny One
Ritual Spell
This card is used to Ritual Summon "My Super Shiny Pony, the Supreme One". You must also Tribute monsters whose Total Levels equal 10 or more from the field or your hand. By removing from play this card in your Graveyard when the Ritual Monster you Ritual Summon with this card is destroyed, you can return it and this card to your hand but they cannot be played this turn and this effect can only be used once per Duel.
(Common)
 
MOTR-EN035:
Light Source - "E"
Continuous Spell
Place this card on the field only by the effect of "Light Source - S".
(Common)
 
MOTR-EN034:
My Super Shiny Pony Nebula
LIGHT | Super Shiny Unicorn Pony | Level 8 | ATK 3200 | DEF 2400
This card inflicts "Piercing Damage". When this card destroys an opponent's monster by battle, destroy 1 monster your opponent controls.
(Ultra Rare)

~ Rulings ~

1. If "My Super Shiny Pony Nebula" attacks "Wall of Illusion" or another monster that returns other monsters to the hand, it does not destroy 1 monster your opponent controls if it is selected as the monster to be returned to the hand because it is no longer face up on the field.

 
MOTR-EN033:
My Super Shiny Pony Ocean Waves
LIGHT | Super Shiny Pony | Level 6 | ATK 2400 | DEF 2000
"My Super Shiny Pony" monsters you control cannot be destroyed by battle if they battle monsters with the same ATK (with Damage Calculation).
(Rare)

~ Rulings ~

1. If "My Super Shiny Pony" monsters battle a monster whose original ATK is higher or lower than their ATK but is changed to be equal to their ATK, they cannot be destroyed by that battle.

 
MOTR-EN032:
Light Source - "N"
Continuous Spell
Place this card on the field only by the effect of "Light Source - S".
(Common)
 
MOTR-EN031:
Light Source - "I"
Continuous Spell
Place this card on the field only by the effect of "Light Source - S".
(Common)
 
MOTR-EN030:
My Super Shiny Pony Red Rainbow
LIGHT | Super Shiny Unicorn Pony | Level 4 | ATK ? | DEF 1200
This card's ATK becomes the total Levels of all monsters in your hand x 200. You must show your opponent all monsters you draw.
(Rare)
 
MOTR-EN029:
My Super Shiny Pony Sparkle Rose
LIGHT | Super Shiny Pony | Level 3 | ATK 800 | DEF 600
This card cannot be destroyed by battle (with Damage Calculation).
(Common)
 
MOTR-EN028:
Light Source - "H"
Continuous Spell
Place this card on the field only by the effect of "Light Source - S".
(Common)
 
MOTR-EN027:
Light Source - "S"
Continuous Trap
During each of your End Phases, place the next "Light Source" Spell Card face up in your Spell and Trap Card Zone. When you have this card and all other "Light Source" cards face up on the field in your Spell and Trap Card Zone, you win the duel.
(Super Rare)
 
MOTR-EN026:
My Super Shiny Pony Valentine Heart
LIGHT | Super Shiny Pegasus Pony | Level 4 | ATK 1600 | DEF 1200
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Love Tokens" (LIGHT/Fairy/2/ATK 0/DEF 0) to your side of the field.
(Rare)
 
MOTR-EN025:
My Super Shiny Pony Sunset Song
LIGHT | Super Shiny Unicorn Pony | Level 2 | ATK 800 | DEF 600
Once per turn, you can double this card's ATK until the End Phase.
(Common)

~ Rulings ~

1. If "My Super Shiny Pony Sunset Song's" ATK is doubled while Messenger of Peace" is face up on the field, "My Super Shiny Pony Sunset Song" will not be able to attack if her ATK is 1500 or more.

 
MOTR-EN024:
Proton Recycling Plant
Normal Spell
Return 3 "My Super Shiny Pony" monsters you control to your Deck. Then draw 2 cards. You can only activate 1 "Proton Recycling Plant" per turn and you cannot Summon a monster this turn.
(Common)
 
MOTR-EN023:
Proton Refraction
Normal Trap
Activate only when a "My Super Shiny Pony" monster you control is selected as an attack target. Destroy all face up Attack Position monsters your opponent controls.
(Super Rare)

~ Rulings ~

1. You can activate "Proton Refraction" when you control a face down "My Super Shiny Pony" monster.

 
MOTR-EN022:
My Super Shiny Pony Mint Berry Swirl
LIGHT | Super Shiny Pegasus Pony | Level 4 | ATK 1600 | DEF 1200
If your opponent controls 2 or more monsters than you do, you can Special Summon this card from your hand. You can Tribute this card to negate the activation of a card effect your opponent controls that targets a face up "My Super Shiny Pony" monster other than this card and destroy that card.
(Common)
 
MOTR-EN021:
My Super Shiny Pony Tasty Pineapple
LIGHT | Super Shiny Pony & Fusion | Level 5 | ATK 1600 | DEF 1200
"My Little Pony Starlight" + "My Little Pony Pinkie Pie"
This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can Special Summon 1 Level 2 or lower "My Super Shiny Pony" monster from your Graveyard.
(Common)
 
MOTR-EN020:
Fresh Metal
Normal Spell
Add 1 Level 4 or lower "My Super Shiny Pony" monster from your Deck to your hand.
(Rare)
 
MOTR-EN019:
Proton Restore
Normal Trap
Activate only when a "My Super Shiny Pony" monster you control has no ATK due to a card effect your opponent controls. Make that monster's ATK its original ATK.
(Common)
 
MOTR-EN018:
My Super Shiny Pony Snuggle Pie
LIGHT | Super Shiny Unicorn Pony | Level 2 | ATK 800 | DEF 600
This card gains 200 ATK for every card in both players' hands.
(Common)
 
MOTR-EN017:
My Super Shiny Pony Love Shadow
LIGHT | Super Shiny Pegasus Pony | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can halve this card's ATK to add that ATK to another face up "My Super Shiny Pony" monster you control.
(Common)
 
MOTR-EN016:
Chrome Finish
Equip Spell
Equip only to a monster your opponent controls. It cannot attack and it loses ATK equal to the number of "My Super Shiny Pony" monsters you control x 100.
(Common)

~ Rulings ~

1. You can equip multiple copies of "Chrome Finish" and it will have the equipped monster lose ATK equal to the total multiplied amount (100 x the number of copies equipped).

 
MOTR-EN015:
Light Beam from Another Dimension
Normal Trap
Special Summon 1 Level 3 "My Super Shiny Pony" monster from your hand in face up Defense Position. Its effects is negated.
(Common)
 
MOTR-EN014:
My Super Shiny Pony Rainbow Dazzle Surprise
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
When you Summon this card, it gains the following effects based on the number of "Rainbow" cards you control other than "My Super Shiny Pony Rainbow Surprise": ● 1: This card is changed to Defense Position. ● 2: This card gains 500 ATK. ● 3: Destroy 1 card on the field. ● 4: Draw 2 cards. ● 5: Inflict 600 damage to your opponent for each "Rainbow" card you control other than "My Super Shiny Pony Rainbow Dazzle Surprise". ● 6: Send all cards your opponent controls to the Graveyard.
(Super Rare)

~ Rulings ~

1. Even if one of the "Rainbow" cards needed to activate any of "My Super Shiny Pony Rainbow Dazzle Surprise's" effects leaves the field or set face down, you still get to apply the effect because "My Super Shiny Pony Rainbow Dazzle Surprise" met the requirements to activate the effect before the "Rainbow" card number changed.

 
MOTR-EN013:
My Super Shiny Pony Red-Hot Chilli Pepper
LIGHT | Super Shiny Pony | Level 3 | ATK 800 | DEF 600
This card can attack your opponent directly. If it inflicts Battle Damage this way, it gains 600 ATK.
(Common)

~ Rulings ~

1. It will gain 600 ATK when it attacks directly by the effect of "Light ot the End of the Tunnel".

 
MOTR-EN012:
Dazzling Glow
Continuous Trap
Once per turn, if a "My Super Shiny Pony" monster you control did not destroy an opponent's monster by battle, you can give it "Piercing Damage" and have it attack that monster again.
(Common)

~ Rulings ~

1. You can use the effect on a monster that either cannot be destroyed by battle by its effect or another card effect, or on a monster with the same DEF as the attacking monster.

 
MOTR-EN011:
Shining Time
Normal Trap
Activate only during the Damage Step of an attacking "Super Shiny Pony" monster. If that monster's ATK is higher than the ATK of its attack target, the attacking monster's ATK is doubled until the end of the Damage Step.
(Rare)

~ Rulings ~

1. "Super Shiny Pony" monsters are the same thing as "My Super Shiny Pony" monsters.

 
MOTR-EN010:
My Super Shiny Pony Summershine
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
If you Special Summon this card when you control "Super Shining Force" and no other monsters, draw 1 card.
(Common)
 
MOTR-EN009:
My Super Shiny Pony Rainbow Wave
LIGHT | Super Shiny Pony & Fusion | Level 10 | ATK 3500 | DEF 2200
"My Super Shiny Pony Rainbow Dazzle Surprise" +
"My Super Shiny Pony Blue Raspberry"

A Fusion Summon can only be conducted with the above Fusion Material monsters. This card gains 300 ATK for every LIGHT monster on the field. By discarding 1 card, negate the activation of a Spell or Trap Card and destroy it.
(Ultra Rare)

~ Rulings ~

1. If "My Super Shiny Pony Rainbow Wave" is Special Summoned by the effect of "Stunning Beauty", you cannot Special Summon that monster from the Graveyard afterwards because she was not properly summoned.

 
MOTR-EN008:
Stunning Beauty
Normal Trap
Activate only when a card effect that would destroy 2 or more cards on the field is activated. Negate that card's activation and destroy it. Then you can Special Summon 1 "My Super Shiny Pony Rainbow Wave" from your Extra Deck.
(Super Rare)

~ Rulings ~

1. You can activate this card on a card effect that would destroy 1 card on each side of the field.

 
MOTR-EN007:
Glistening in the Sun
Continuous Spell
When you Normal Summon a "My Super Shiny Pony" monster, you can add 1 "My Super Shiny Pony" monster from your Deck to your hand.
(Super Rare)

~ Rulings ~

1. You can add 1 "My Super Shiny Pony" monster from your Deck to your hand for each copy of "Glistening in the Sun" you control.

 
MOTR-EN006:
My Super Shiny Pony Autumn Leaves
LIGHT | Super Shiny Pony | Level 2 | ATK 800 | DEF 600
During your Draw Phase, if you control no monsters when you draw this card, you can Special Summon it.
(Rare)

~ Rulings ~

1. If you draw more than one due to an effect such as "Destiny Hero - Defender", you can Special Summon each of them.

 
MOTR-EN005:
My Super Shiny Pony Tropical Blue
LIGHT | Super Shiny Pegasus Pony | Level 4 | ATK 1600 | DEF 1200
This card cannot be Normal Summoned or Set. This cards can only be Special Summoned when you control "Super Shining Force". This card cannot be destroyed by battle (with Damage Calculation).
(Common)
 
MOTR-EN004:
Light from Above
Normal Trap
Activate only during your Battle Phase. Special Summon 1 "My Super Shiny Pony" monster from your Graveyard and treat this card as an Equip Card to that monster. It cannot attack this turn.
(Common)
 
MOTR-EN003:
Metallic Glow
Equip Spell
Equip only to a "My Super Shiny Pony" monster. Negate the effects of DARK Effect Monsters it battles with. Each time this occurs, your opponent draws 1 card.
(Common)
 
MOTR-EN002:
My Super Shiny Pony Silly Silver
LIGHT | Super Shiny Unicorn Pony | Level 2 | ATK 800 | DEF 600
You can discard this card to add 1 "Super Shining Force" from your Deck to your hand.
(Rare)
 
MOTR-EN001:
My Super Shiny Pony Rose Swirl
LIGHT | Super Shiny Pony | Level 4 | ATK 1600 | DEF 1200
If your opponent controls a LIGHT monster, this card gains 600 ATK when it battles. Negate the effects of face up DARK monsters your opponent controls.
(Secret Rare) & (Ghost Rare)

~ Rulings ~

1. If "My Super Shiny Pony Rose Swirl" becomes DARK and control of it shifts to your opponent, its own effect is negated, therefore not negating the effects of your opponent's DARK monsters.
2. If "My Super Shiny Pony Rose Swirl" attacks "Spirit Reaper", it will be destroyed by battle.

 
MOTR-EN000:
Super Shining Force
Field Spell
"My Super Shiny Pony" monsters cannot be targeted by card effects.
(Secret Rare)